"We're relying heavily on early access to collect player feedback and see if we're heading in the right direction." Image credit: Spiders / Nacon Greedfall 2: The Dying World will launch in early access. Citing the game's ambition as a reason, producer Reda Isber explained in a recent livestream that the team would be "relying heavily" on the feedback of players during the early access period to ensure development was "heading in the right direction". The team also alerted players that saves won't be "compatible between the various updates", so that's something to bear in mind if you were thinking of getting involved. GreedFall 2 | The Uprooting Trailer GreedFall 2 | The Uprooting Trailer. "Greedfall 2 is certainly a much more ambitious game than the first one," Isber explained during a recent livestream, as transcribed by PC Gamer. "And so early access seemed like the right path to take. We're relying heavily on early access to collect player feedback and see if we're heading in the right direction." Greedfall 2's new combat system – which lets you direct all of your companions – also fed into the decision to launch in early access. "It's not turn-based, but you still have this kind of control over your team," Jehanne Rousseau – Spiders CEO and Greedfall's lead writer – explained. "And for this specific reason, having the feedback of the player was something that was super important because it's something new. We never did these type of controls before." Whilst that means early adopters may experience a few more bugs and issues due to the early access format, Isber says this doesn't mean players won't get access to the "entire beginning" of Greedfall 2. "At launch, players will have access to the entire beginning of the game," Isber added. "They will be able to explore new environments. And then we are planning updates at regular intervals. To be clear from the outset, saves won't be compatible between the various updates." As yet, there's still no concrete release date, but we've been told to expect it around summer (t
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Steam's done it again: another weekend, another concurrent user record broken and a new one set. According to SteamDB, over 34.5 million of us were simultaneously online earlier today, setting an all-new concurrent user record of 34,649,583 players. And of those players, 11,146,564 users weren't just idling, but actively playing a game when the record was set. Newscast: Will Pokémon take Palworld down?Watch on YouTube Before today, the digital platform had a record of 34.2m users, although that was broken yesterday when Steam secured 34.2m online players. Steam's concurrent counts initially began to climb around the time the world began going into lockdowns at the beginning of the COVID-19 pandemic in 2020. Stuck inside with nothing else to do but bake bread and play video games, Steam's numbers began to rise, but to Valve's credit, those numbers haven't really stopped climbing, as today's new record attests. Image credit: Valve / SteamDB As for what g
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"Perhaps, like Cloud on the gondola, I wasn't ready to understand." Image credit: Square-Enix It's evident in one of the very early scenes, a flashback where two children (the central character, Cloud, and another main character, Tifa) sit by their village well at night and make a promise together as stars shine overhead. A woman named Elmyra cries at her kitchen table, reading a letter that tells her that her husband has died in a war. Two former friends, Barret and Dyne, try to talk over the trauma of their loss in a prison. A serene gondola ride during a date, fireworks exploding outside while Cloud and a flower girl, Aerith, peer out through the window. 'I want to meet...you,' she tells him, even though they have already travelled together for a while. He doesn't understand, and he won't until it's too late. There's the death of a main character too, one that resonated to the point of almost defining the legacy of the entire game in itself. Tetsuya Nomura (the character and battle visual director, and the person who made the call to kill said character) explained that he wanted to convey how it feels to hurt, to suffer loss. As a nine-year old watching the scene at night while my older sister played the game, I don't think I really grasped that hurt completely, even though I still found it saddening. Perhaps, like Cloud on the gondola, I wasn't ready to understand. Final Fantasy 7, which was made by Square before their merge with Enix, is still a masterpiece. The surprisingly deft storytelling contains one of the best examples of unreliable narration in the video game medium. The music resounds with character, tender and soft in 'Flowers Blooming in the Church', exhilarating in 'Still More Fighting', while 'You Can Hear the Cry of the Planet' is somehow both ominous and soothing. The pre-rendered backgrounds have a real sense of atmosphere and character; there is the honeycomb warmth of Costa del Sol, for example, and Cosmo Canyon is the colour of autumn leaves. Let's Play Final Fantasy 7 Episode 1: ROAD TO THE REMAKE, MY DUDE! The Eurogamer video team playes Final Fantasy 7. The main characters are particularly compelling and convincing. Cloud has a dark inner turmoil, Tifa is sweet but secretive, Aerith charming and reckless. James Ohlen, a creative director and lead designer at BioWare at the time -- a company that would go on to become just as well-known for storytelling in games as Square -- even felt that BioWare's Baldur's Gate characters were like 'cardboard cutouts' in comparison to those in FF7, and it pushed him to improve this aspect in Baldur's Gate 2. When Square Enix announced a remake of FF7 in 2015, I wasn't as pleased as others seemed to be. I'd never wanted a remake; in my eyes, the game was already peerless. Why bother to remake it? I guess it was more than this, though. I was also a little afraid. What if the remake project surpassed the original game? What impact would that have on the older game that made me fall in love with the entire medium, the game that I treasured? Kazushige Nojima, the scenario writer for both the original game and remake, also felt fear, but of another form. He worried about how players would accept a version of FFVII which left less to the imagination and thus potentially hampered the joy of differing interpretations. (The original game's style "might be considered a narrative form of storytelling these days," he noted.) Much like reading a novel, the original game let the player imagine how characters sounded when they spoke, and the lack of a fleshed out context to certain scenes also gave us the freedom to create our own characterisation touches. I've had more than one conversation with fans where our interpretations have clashed over basic character details. In the original, for example, I found the introduction of the character Reno (one of the antagonists) menacing, while someone I spoke to thought Reno always came across as a comical figure. Some people have praised the remake for 'improving' Aerith's character by showing her with a mischievous side, while I had always thought that this was something that came through very clearly in the original already. Final Fantasy 7 Rebirth Review - FF7 Rebirth Spoiler free review new gameplay Eurogamer Video's spoiler-free review of Final Fantasy 7: Rebirth. The original game also offered numerous moments of important material that some players would never even see, thereby changing their interpretations and understanding of the story. Some of the backstory behind Aerith's parents is completely optional, as is an emotional flashback between Cloud and his acquaintance, Zack. The dialogue on the date I mentioned at the start of this piece didn't happen for any player who ended up on the gondola with Tifa instead of Aerith. Two characters (Vincent and Yuffie), who have since become very popular, are in fact entirely optional in the original game. You can tell that the developers are daring with the remake; they are trying to do new things at the same time as replicating the old. In the original FFV7, Yoshinori Kitase, the director, wanted the now famous antagonist Sephiroth to feel like a slowly building menace, someone that you only hear mentioned but don't see until later, a clever approach that Kitase picked up from Steven Spielberg's Jaws. The remake, alternatively, has him show up more than once from very early on and even includes a battle with him at an oddly early point. Aerith seems to possesses knowledge of the future, which inevitably changes the feel of her character in some ways. Strange (and now infamous amongst fans) wraiths appear at points, determined to try and control events. Most startlingly, an important character that was dead for the entirety of the original game seems to return in some form. While I'm not the biggest fan of some of these changes, the remake also adds things that enhance the original. There is more interaction between characters like Cloud and Tifa, a relationship that will become more and more important in the story. The side character Johnny, who makes barely any impression in the original, feels endearing and entertaining in the remake. The crude looking figures in the original game (outside of combat, that is) are no more, and now everyone looks wonderfully detailed. (I have seen more than one person comment, with surprise, on how warm Barret's eyes are when you see him without his sunglasses.) It's 25 years since that night my sister and I played the original game and watched as one of the main characters was murdered by Sephiroth. (When we went to bed that night our mother teased us about Sephiroth as if he were a bogeyman.) That era was another world. Now, in my mid-30s, seeing turn-based gameplay in Final Fantasy (and PSX games in general) being regarded as old fashioned, I'm starting to feel like Steve Rogers, 'a man out of time'. Even the message boards I grew up visiting every day have faded away. Is that the fate of the original FF7 too, to fade away? Recent comments from Naoki Hamaguchi, the director of the second game in the remake trilogy ('Final Fantasy 7 Rebirth'), haven't helped to set my mind at ease, as he has called the original game "a difficult title to get into today", in contrast to the remake. Despite my worrying, I don't think the original FF7 will fade away for modern gamers. It's too significant. But even if it did fade away for them, would it matter to me? My memories and appreciation for the game are in me, and in these words. I think that's enough. There is a moment late in the original FF7 where Cloud, immersed in fear, is refusing to continue his journey. Barret, with customary bluntness, tells him very simply that there's no getting off the metaphorical train that they're on; they have to see things through until the end of the line. I don't know what awaits us all at the end of the line for this remake project. When I look past my fear, though, I'm excited to find out.
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"We need more compassion and union in the world, and less rivalry." Image credit: Arrowhead Helldivers 2 creative director has hit back at fans pitting the Helldivers 2 franchise against Halo, saying we "need more compassion and union in the world, and less rivalry." Responding to the rivalry on X/Twitter, Arrowhead Game Studios' CEO and Helldivers 2's creative director, Johan Pilestedt, said that we should just "let gamers love and enjoy both, either or neither". Helldivers 2 - Report for Duty Trailer | PS5 & PC Games.Watch on YouTube "Why compare?" asked Pilestedt, when an X/Twitter account claimed, "sorry Xbots, but everyone knows it's the truth" above an image that said Helldivers 2 was greater than Halo. "Just let gamers love and enjoy both, either or neither," Pilestedt insisted. "We need more compassion and union in the world, and less rivalry." Why compare? Just let gamers love and enjoy both, either or neither. We need more compassion and union in the world, and less rivalry.— Pilestedt (@Pilestedt) March 3, 2024 The OP responded to Pilestedt, calling the CEO "awesome" but doubling down, stating: "Halo still got DECIMATED by Helldivers". Pressed to acknowledge whether or not "a bit of friendly rivalry could be a great thing", Pilestedt said: "Indeed. Also in business. Neither monopoly or cut-throat competition makes the world a better place". ICYMI, two fake Helldivers 2 games popped up on Steam this week, both masquerading as Arrowhead's hit shooter in a bid to scam people into buying their product. Each title listed Arrowhead as its developer, and PlayStation as its publisher. As Victoria reported at the time, a message sent around the official Arrowhead Discord warned the community of these fake games, stating that the only legitimate releases were Helldivers 2 and Helldivers 2: Super Citizen Edition, with the correct release date of 8th February. "People posting as us trying to scam people is obviously very sad and frustrating, and for that as well as for security reasons, we urge you to stay clear of them," Arrow
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Nintendo claims the emulator facilitates piracy "at a colossal scale". Image credit: Nintendo Tropic Haze – the company behind the emulation software Yuzu – has responded to Nintendo's summons that accuses the company of "illegally circumventing Nintendo's software encryption". Earlier this week, Ed reported Nintendo was s
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. "I don't want to sound presumptuous, but it's just a non-interactive version of Fallout, right?" Image credit: Amazon Amazon Prime's original Fallout show is "almost like Fallout 5". That's according to showrunner Jonathan Nolan, who told Total Film that it was the idea of telling an original story set in the Fallout universe
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Arcade Paradise was a charming management/simulation game set in an old laundrette. In it, the player had to complete menial tasks in order to earn enough cash to build an awesome 90s video game arcade at the back of the building in an attempt to prove themselves to their cranky dad. The wonderful Chris Donlan, who reviewed the game for us in 2022 called Arcade Paradise a "quirky slice-of-life that will transport you back into the past", which is totally spot on, but, thanks to the magic of VR, that feeling of transportation will get even stronger this Spring when Arcade Paradise VR releases for the Quest 2 & 3! While there's no set release date for it yet, eager arcade owners can watch me take a preview build of Arcade Paradise VR for a spin (geddit?) on the Quest 3 in this week's episode of VR Corner. And it all kicks off with a close up of a massive poo smear in the bowl of a toilet. You're welcome! Will Arcade Paradise VR Be Your Next Quest Must-Buy? ARCADE PARADISE VR GAMEPLAY - Ian's VR Corner The idea of Arcade Paradise in VR is a pretty awesome one - you get to build your own arcade and then wander around it, playing on the games you've earned through your own hard work, at your leisure. Unfortunately, in practice, the way Nosebleed Interactive has chosen to do this will almost definitely be a turn off for VR enthusiasts who value immersion over everything else. What do I mean by that? Well, in terms of motion controls, you can do most of the things you'd expect in the laundrette section of the game. Pick up baskets of clothes, physically load those clothes into machines and then turn dials and press buttons to switch them on. You can pick up litter with 'Force-grab' powers and you can even clean a toilet with a bog brush. When it comes to the Arcade section of the game, arguably the most interesting section however, that's when the immersive controls take a bit of a nose dive. You see, while you might expect to be able to grab the joyticks and press the buttons on your hard earned arcade cabs in order to play the games, in actuality the lion's share of Arcade's wonderful little machines can only be played using the thumbsticks and buttons on your motion controllers. No inserting coins manually, no joystick wiggling, no button mashing, just standard gamepad style controls. The lack of fully immersive controls f
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Up front: I have never played Final Fantasy 7. I'm one of those unbearable hipsters who has only played 12, and won't shut up about it. But with the new game out, I've discovered that I have fond memories of FF7, this massive game that I have never played. Also: although I didn't play it, there was a period, around its release, when I was super into the idea of it. And I watched it a lot once it was out. And these memories and how odd they are have made me realise that games have changed a lot over the years, and FF7 marks one of the really big changes. I played computer games as a kid and video games quite a bit as a teen, but I checked out somewhere in the 16-bit era because there were other things going on. This meant when I went to university in 1996, I was flung together with games again: people in halls had battered SNESs, and a few had PlayStations. I didn't get back into games, but as someone interested in film at the time, I found these early 3D games completely fascinating just as artefacts that I watched unfold themselves as other people played. Listen: this is all distant history to me now, and I'm not going to go back to untangle the chronology, so apologies if I have games and their releases in the wrong order. What follows is how I remember it, and the first PlayStation game I remember making a big impact on me - again, I didn't play it at the time - was Tomb Raider. Final Fantasy 7 Rebirth Review - FF7 Rebirth Spoiler free review new gameplay Final Fantasy 7: Rebirth non-spoilery review Tomb Raider was a proper cultural phenomenon. People in newspapers wrote op-eds about Lara Croft and knock-off versions appeared on club flyers and all that jazz. Lara Croft, or someone dressed as her, ran for a student union position in my first year of university. The game itself was a shock after all that. It was dark and lonely and complex and fraught. Even now I can remember my friend working his way through an Egypt level, and my feelings were that 3D games were something I would never get used to: Tomb Raider felt more like actual sculpture than a platformer. After that I bundle FF7 together with Metal Gear Solid. Apologies if they came out at different times. The reason I bundle them together is that they were blockbusters, but nothing like the old video game blockbusters like Mario 3 or Link to the Past. Mario 3 - no bones - was a legit blockbuster. That advert pulling back to see a whole planet of chanting Mario fanatics was pretty much justified. But Metal Gear and particularly FF7 felt very different, largely because I heard about them through different channels. I heard about them from my film friends rather than my friends who played games. Metal Gear Solid was pitched to me as this brilliant Japanese noir, and when I watched it on someone else's cheap university telly, I swear it was largely black and white. We loved the camera angles, the cutting, the fact that Snake smoked and you could see the smoke coming out of his mouth. My first glimpses of it suggested something wildly serious and realistic, and only when I ducked my head back in a few weeks later to see someone fighting an invisible ni
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"Balatro does not allow or encourage gambling and we fundamentally believe the ratings decision is unfounded." Image credit: Playstack/LocalThunk Balatro, the poker-themed rogue-like from solo developer LocalThunk that's been a huge critical and commercial hit since releasing last week, has been unexpectedly yanked from sale in some countries, with publisher Playstack blaming the issue on a surprise ratings change. Playstack addressed the issue in a lengthy statement shared on social media, explaining Balatro's temporary removal from console stores had so far only happened "some countries". It admitted it could not "estimate with complete confidence which stores" had been impacted, adding, "Our hope is that only a minority of stores will be affected". It says it remains "highly confident" Balatro will remain available on PC, including Steam. The cause of all this frustration is an unexpected "overnight change" to Balatro's age rating, which has been bumped from 3+ to 18+. According to Playstack, this change stems from an unspecified ratings board's "mistaken belief that the game 'contains prominent gambling imagery and materials that instructs about gambling'". Balatro - Launch Trailer | THE POKER ROGUELIKE Balatro launch trailer. While Playstack doesn't call out the ratings board by name in its statement, the publisher is almost certainly referring to Europe's PEGI. Balatro currently has an PEGI 18 rating on the Xbox and PlayStation digital stores - alongside a warning the game contains "prominent gambling imagery" - and it no longer appears at all on Nintendo's UK eShop. "Balatro does not allow or encourage gambling," the publisher continues, "and we fundamentally believe the ratings decision is unfounded. Balatro was developed by someone who is staunchly anti-gambling, and painstaking care has been taken to ensure that the game does not feature gambling mechanics of any kind". Playstack adds it's "especially disappointed" given that it has already "specifically address this topic" with the ratings board, which agreed to classify the game as 3+ following an appeal over its initial 18+ rating. When the appeal was successful, the ratings board is said to have told the publisher, "We have reviewed your product and determined that the disclosure of gambling themes was unwarranted". Playstack stresses that no content has changed since then. "We are deeply sorry that some fans will not be able to access [Balatro] this weekend", the publisher continues, before assuring players the game will eventually "be back on sale, possibly with a temporary 18+ rating, while we resolve the issue. We thank you for your patience and support - we are utterly blown away by your passion and belief in Balatro." Eurogamer's Christian Donlan had good things to say about Balatro's rogue-like spin on poker in his four-star review, calling it, "So striking and so brilliantly constructed, and something that has given me such pleasure for the last week".
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: EA Still looking for that perfect gift for Mother's Day? How about a curated selection of jewellery inspired by The Sims 4? Based upon the Crystal Creations Stuff Pack that dropped last week, EA has released The Sims Plumbob Collection. Consisting of a necklace, ring, and earrings – all of which are sold separately – the set is made from 18k gold electroplated stainless steel with natural green agate. The Sims 4 Crystal Creatio
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. "The Trials call you forth, wanderer
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. A PC port of Sucker Punch's critically-acclaimed Ghost of Tsushima could be announced as early as next week. That's according to XboxEra's Nick Baker, who hinted on X/Twitter that news about the long-anticipated port could be coming as soon as next Tuesday, 5th March. Ghost of Tsushima Review - Ghost of Tsushima PS4 Pro Gameplay Ghost of Tsushima Review - Ghost of Tsushima PS4 Pro Gameplay. "I’m hearing that we might be getting something about the Ghost of Tsushima PC port pretty
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. The update will first be released on
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: Hyper Games/Raw Fury Snufkin: Melody of Moominvalley, the lovely looking musical adventure based on Tove Jansson's classic series of children's stories, finally has a released date and will be launching for Switch and PC via Steam on Tuesday, 7th March. Melody of Moominvalley sees players slipping into the oversized green hat of the wanderer Snufkin, as he harnesses the power of music - and his trusty harmonica - to restore nature after the Park Keeper and his minions build hideous parks all over Moominvalley. "As Snufkin you will distract police officers, pull out signs, and knock over misplaced statues," explains Norweigian developer Hyper Games, "as you vigorously try to restore nature and the inhabitants' home while putting an end to the industrious Park Keeper's plans." Snufkin: Melody of Moominvalley | Available March 7th | Pre-Order Available! Snufkin: Melody of Moominvalley release date trailer. All that plays out in the form of a "wholesome" adventure in which players explore Melody of Moominvalley's beautifully drawn open-world locales, chatting to its charming cast of characters - each with stories to tell and quests to complete - and doing a spot of musical and environmental puzzling (with a bit of stealth thrown in) along the way. It's gentle stuff, then, and Eurogamer's Robert Purchese rather liked what he saw of Melody of Mooinvalley last year. "We watch Snufkin lazing by a tent in the snow," he wrote, "and fishing in a frozen lake, as if nothing else matters in the world. Then we watch him walk slowly back in the spring to see his moomin friend... All while the band Sigur Rós strums gently in accompaniment, and as soft panels of idyllic countryside scenery slide by. It's a bit like Snufkin's mission, I suppose, the opposite of what life has become for many of us now - cluttered, smoggy, heavy. It's light and airy and simple. It's a nice place to be." And if that appeals, Sn
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: Starbreeze Studios Payday 3's "Operation Medic Bag" patch is now available. Bringing in "key improvements and features", developer Starbreeze says the update is a "focused effort responding to community expectations and improving the quality" of the beleaguered FPS, and includes "sought-after" features as well as 300 tweaks to improve matchmaking, stability, and even the gameplay. PAYDAY 3: Operation Medic Bag Payday 3. Described as a "grand game improvement project" – some of it resulting from a candid AMA hosted on Reddit earlier this month – Operation Medic Bag seeks to address all aspects of Payday 3. This first patch "includes focus initiatives, such as rotating security modifiers, an unready button and improved controller settings", as well as support for various "Nvidia technologies". Starbreeze also says that players can expect updates released "under the Operation Medic Bag umbrella" to roll out more often. A couple of issues persist, though. Skill points have been reset on loadouts, and while you won't
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PS5 and Xbox Series X/S release due later. Image credit: Moon Studios Ori and the Blind Forest developer Moon Studios has announced its dark action-RPG No Rest for the Wicked will launch into Steam early access on 18th April. No Rest for the Wicked, which was unveiled during last year's The Game Awards, is described by Moon Studios as an "expansive" and "visceral" action-RPG that's "set to reinvent the genre". It casts players as a Cerim - a holy warrior "imbued with remarkable powers" - who embarks on a journey across the harsh Isola Sacra to defeat an unholy plague. Its campaign promises a "mature, dark" narrative, as well as "brutal, precision-based" combat, and a hand-crafted world, with players can take on No Rest for the Wicked's challenges, quests, and bosses either solo or with up to three friends by their side. Wicked Inside Teaser No Rest for the Wicked teaser. When No Rest for the Wicked launches into Steam early access on 18th April, it'll include the first chapter of its campaign, additional quests that "reveal more about the world and its inhabitants", plus a "large variety" of weapons, armour, skills, and crafting options. This initial version will also include a modifiable home to purchase and furnish, daily and weekly bounties and challenges, plus a replayable dungeon. Moon Studios doesn't reveal how long it expects No Rest for the Wicked to be in early access, but says its 1.0 release will be "significantly expanded", with the likes of four-player co-op, PvP, new regions, and farming being added as development continues. PS5 and Xbox Series X/S releases were also confirmed in December, but there's no word on when those might arrive. No Rest for the Wicked marks the studio's first release since 2020's Ori sequel Will of the Wisps. Following that game's arrival, a report from VentureBeat, based on conversations with Moon Studios employees, called the developer "oppressive", alleging its founders Thomas Mahler and Gennadiy Korol had fostered a "harsh online culture" where they could indulge in "inapprop
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One small step for Manny. Image credit: Naughty Dog Four new cast members have been announced for The Last of Us Season 2. As reported by Variety, Danny Ramirez, Tati Gabrielle, Ariela Barer and Spencer Lord have all joined HBO's adaptation. Those who have played The Last of Us Part 2 will recognise their characters as members of the Washington Liberation Front (WLF). Ramirez, whose previous acting credits include Top Gun: Maverick and Marvel's The Falcon and the Winter Soldier, will play Manny. The show's description states Manny is "a loyal soldier whose sunny outlook belies the pain of old wounds and a fear that he will fail his friends when they need him most". Barer, meanwhile, will play Mel, described as "a young doctor whose commitment to saving lives is challenged by the realities of war and tribalism". The Last of Us Part 2 Remastered's Roguelike No Return Mode Explained.Watch on YouTube Rounding out these cast announcements, Lord - who has also starred in Riverdale and Family Law - will play Owen. Owen is described as "a gentle soul trapped in a warrior's body, condemned to fight an enemy he refuses to hate". Last but not least, Gabrielle will portray Nora, "a military medic struggling to come to terms with the sins of her past". This won't be Gabrielle's first foray into video game adaptations, with the actress previously starring as Braddock in the Uncharted film. She is also playing Jade in New Line's upcoming film, Mortal Kombat 2. Tati Gabrielle as Braddock in the Uncharted film. | Image credit: PlayStation Productions The actors join Bella Ramsey's Ellie, Pedro Pascal's Joel, Kaitlyn Dever's Abby, Young Mazino's Jesse, and Isabela Merced's Dina for the second season of The Last of Us. Earlier this year, it was also announced that Schitt's Creek star Catherine O'Hara had joined the cast, although her role remains a mystery for now. The second season of The Last of Us is due to air in 2025. It will not cover the entirety of the second game, but will have "a lot more infected" than in the first season. As fo
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. "Doesn't mean it's a guarantee – could slip – but right now they expect to release it later this year." Image credit: BioWare EA and BioWare are "pretty confident" that Dragon Age: Dreadwolf will be released later this year. That's according to industry insider Jeff Grubb, who said on yesterday's Game Mess podcast that whilst it wasn't clear when the game would next be shown, "it will be released this year". Thedas Calls - Dragon Age Day (2023) - Dragon Age: Dreadwolf Thedas Calls - Dragon Age Day (2023). "I suspe
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Sony's PlayStation Plus Cloud Streaming service was introduced last October for PlayStation Plus Premium subscribers, offering 4K streaming of PS5 titles in addition to the old PlayStation Now 720p PS3 and 1080p PS4 experiences. We've been critical of cloud streaming in the past, as what you gain in convenience you often lose in image quality and latency - so how does the Sony offering compare to the native experience on PS5 on that front? And what about Xbox's cloud gaming offering, dubbed Project xCloud? The latter point threw up an interesting curveball during testing: Microsoft's servers are based on Xbox Series X silicon, but the games being streamed are definitely the Series S versions. We've looked at xCloud before (though admittedly, it has changed dram
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"Senior leadership need to rethink." Image credit: Rockstar Developers at GTA 6 studio Rockstar Games have criticised the company for telling employees they must return to the office full-time next month, calling leadership's decision "reckless". As reported yesterday, employees at Rockstar have been told to return to the office five days a week, now that GTA 6 is entering the final stretch of development. Studio management cited security and productivity reasons for this upcoming change, which will come into effect in April. Since this announcement, the Independent Workers' Union of Great Britain (IWGB) has blasted Rockstar for its plans to withdraw remote working provisions for the "majority" of its staff, noting the studio said any exceptions to the new rules will be "rare". The first trailer for Grand Theft Auto 6.Watch on YouTube Referencing a petition signed by 170 Rockstar Games workers last year opposing mandatory three-day office work, the union said the studio's latest decision "marks a U-turn from previous statements in which the compan
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What is that? It's the Unown! Image credit: The Pokémon Company Pokémon, Warcraft and Sea of Thieves have joined in with this week's Glasgow Willy Wonka Experience memes. The £35 ticketed knock-off event went viral this week, and now it's not just players commemorating the occaison with memes. Video game makers and publishers are now using their official social media accounts to join in with the fun. Newscast: Will Pokémon Legends: ZA be a Switch 2 launch title? Newscast: Will Pokémon Legends: ZA be a Switch 2 launch title? Both World of Warcraft and Sea of Thieves have given us their renditions of the sad Oompa Loompa: We'd like to give a shout out to whoever runs Sea of Thieves' social media accounts for letting us know the Unknown is actually just a friendly photographer and not an otherworldy villain. Pokémon went for the low-hanging fruit, all 28 of them, with the Pokémon Unown. Simple but effective, because it brought to light this edit where the Unown respond to the poor child's protests as they appear from behind the mirror. It only makes sense The Unown would have a party full of Unown, ready to dish out Psychic damage to any children who happen to lay eyes on them. And of course, the memes have continued from video game fans - including someone granting our wish that the Willy Wonka Experience would be recreated in Animal Crossing. "How long will it be before someone recreates the warehouse in Animal Crossing: New Horizons and subjects their villagers to the same torture?" I wrote in yesterday's article on the event's
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: Visai Games If you, like me, fell rather in love with Visai Games' narrative cooking game Venba last year, I have good news. Its Cookbook DLC is on the way, with a release date set just two weeks away. Venba's Cookbook DLC will arrive on 13th March and - even better - when it does arrive, it will be free for all owners of the base game. Venba - Launch Trailer | PS5 Games Here's Venba's release trailer, to give you a little taster. Venba's upcoming DLC will offer players a way to look through detailed recipes for the dishes made in the game. This is something, let's be honest, we all wanted while playing along. Everything just looked (and sounded) so delicious. I had a quick look at the Venba team's TikTok account, and one post gave a little teaser for the upcoming DLC's biryani recipe. This is absolutely going to be on my menu as soon as I get my hands on the DLC. I am actually getting quite hungry just thinking about it... is 11.30am too early for supper? Venba cookbook DLC is coming March 13th!But we haven't shared the best news 👀👀 The DLC is completely free if you own the base game! 🙌🙌🙌 pic.twitter.com/IMbfR8vfdo— Venba | Available now!! (@venbaGame) February 29, 2024 We awarded
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: Nightdive There's a lovely line in Rick Lane's review of Star Wars: Dark Forces. Actually, the piece has no shortage of lovely lines, but one stood out for me in particular. "The result is a game that looks sharp and fresh, but crucially, not new."Dark Forces is our Game of the Week, of course, and I think this line gets at why. It's an
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A few of the games that have us hooked at the moment. Image credit: Eurogamer / Inflexion 1st March 2024 Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week: faewilds, tins, and liars. If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive. Nightingale, PC I've been playing Nightingale for a couple of days fairly intense
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: Activision Crash Team Rumble will have no further content updates after 4th March, less than nine months after its launch. The strategic platformer MOBA launched on 20th June 2023 on PlayStation 4, PS5, Xbox One, and Xbox Series X/S. Since then it's had three seasons of new content, the latest being a crossover with Spyro the Dragon. Th
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: Bungie Destiny 2 is adding a new kind of vehicle - the hoverboard-esque Skimmer - in its next update due on Tuesday, 5th March. Skimmers will let players zoom around looking cool, pull off tricks and even grind on rails. They'll live alongside Sparrows - the game's traditional Star Wars speeder bikes - in your inventory. As with anything fun or cool, the first hit is free - all players will get a Skimmer as part of the upcoming Guardian Games All-Stars event. A second Skimmer "inspired by a beloved Destiny weapon" will be avai
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. And Astro Duel 2 is up next. Image credit: Aerial_Knight Another Thursday, another Epic Games Store freebie to add to your ever-growing backlog, this time in the form of stylish 3D side-scroller Never Yield. Never Yield - also known as Aerial_Knight's Never Yield to ensure you don't forget who developed it - released back in 2021, offering up an experience something like a classic endless runner. It sees players stampeding across a strikingly designed future Tokyo, all to a winning soundtrack created by Detroit artist D
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Cross-save public beta also live. Image credit: Poncle Vampire Survivors might continue to be suspiciously devoid of vampires, but it does now have a bunch of new cosmic sci-fi bits (clearly last year's Among Us collaboration just wasn't space-y enough), courtesy of its latest free update on Steam, Switch, Xbox, and mobile. Space 54, as the update is known, introduces a new bonus stage going by the same name - officially described as a "cosmic border-realm between this plane of existence and a sinister, third dimension" - as well as two new characters to deploy. One of those characters, Space Dude, is the star of developer Poncle's energetic Space 54 trai
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. PS5 and Series X/S release to follow. Image credit: Nacon Terminator: Survivors, the previously untitled open-world Terminator game announced by publisher Nacon back in July 2022, has resurfaced with a new cinematic trailer and a Steam early access launch day of 24th October this year. Terminator: Survivors is being developed by Nacon Studio Milan, the team behind motorcycle racer Rims Racing and TT Isle of Man: Ride on the Edge 3, and is set four years after the catastrophic Judgment Day prophesised in the first two Te
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. And 'exploring partnership' with Microsoft. Image credit: Activision Blizzard Toys for Bob - the Activision Blizzard studio behind the likes of Skylanders, Crash Bandicoot 4, and the Spyro remasters - has announced it's parting ways with Activision to become an independent company once more. It also says it's "exploring a possible partnership" with Microsoft as development on its new game gets underway. Toys for Bob, which was founded back in 1989, formed a publishing partnership with Activision in the 2000s that would
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. As part of ongoing "restructuring". Image credit: Gearbox/Take-Two Following reports last year that Embracer Group was considering selling Borderlands studio Gearbox as part of its ongoing "comprehensive restructuring programme", it's now being claimed a sale to a third party is in the "late stages" of being finalised. That's according to Kotaku, which says Gearbox CEO and co-founder Randy Pitchford had previously told staff the studio was facing one of three possible scenarios: it would either stay with Embracer, be so
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: EA Leap day is now upon us and a couple of games aren't happy about this sudden affront to their usual calendar expectations. Both EA Sports WRC and Theatrhythm Final Bar Line are currently protesting the arrival of 29th February by refusing to function on consoles - but, luckily for rally fans and beat tappers, there's a pretty straightforward workaround. Theatrhythm Final Bar Line players noticed the Final Fantasy-themed PS4 and Switch rhythm game was failing to connect to Square Enix's servers after the clock struck midnight h
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: Lucasfilm Games Embracer Group is set to sell Saber Interactive in a deal worth up to $500m, according to a report from Bloomberg. Saber will continue to work on its remake of Star Wars: The Knights of the Old Republic after development was removed from Aspyr in 2022. This deal is just the latest from Embracer as part of its restructuring programme that's already seen over a thousand staff laid off and studios closed. Newscast: Why are there so many games industry layoffs? Newscast: Why are there so many video game indu
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Atom Eve, Bus Simulator, and more. Image credit: Bethesda Softworks Amazon is offering eight games to Prime Gaming subscribers in March, including Fallout 2 and Invincible Presents: Atom Eve. The month will start out with Fallout 2 to promote Amazon's upcoming Fallout adaptation, which is set to premiere on 12th April. We got a good look at the show in December when Amazon released a teaser trailer, following numerous set leaks and official promotional photos. If you haven't played it, Fallout 2 is one of the classic RPGs
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The second part of the long-awaited Final Fantasy 7 remake trilogy is finally here. Final Fantasy 7 Rebirth releases today, an expansive RPG that is perhaps this year's most significant PS5 console exclusive. We took a quick look at the first few hours in a piece last week, but with all embargo restrictions now removed, now it's time to crack open the full game and see what's under the hood. How does the Unreal Engine 4-powered Rebirth take advantage of PS5 hardware? What are the enhancements over Remake? And are there any unexpected visual follies along the way? Let's start with what Final Fantasy 7 Rebirth does well and that begins with its excellent cutscenes. These are bombastic, beautifully-directed sequences that provide stunning views of near-CGI level
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Part of company's business review. Image credit: 505/Eurogamer Ghostrunner 2 publisher 505 Games has shut down offices in Germany, Spain and France. The office closures were first reported today by Gamereactor, though 505 told Eurogamer this is part of a previously announced review. "Today's news regarding our European offices is a part of our original announcement from November regarding 505's business review," 505 told Eurogamer. Ghostrunner 2 Announce Trailer (PEGI) Ghostrunner 2 Announce Trailer (PEGI).
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Sony-acquired studio Firesprite has recently suffered high profile exits amid accusations of a toxic workplace culture, Eurogamer has been told, as part of an investigation into the studio begun ahead of the layoffs announced by Sony this week. The Liverpool-based developer released PlayStation VR2 launch title Horizon Call of the Mountain last year, after being acquired by Sony in 2021. But the impact of crunch for that game's release and changes in the company's senior leadership have subsequently led to discontent within the studio, staff have told Eurogamer - something one source described as "death by a thousand cuts". Most concerning are reports from sources that two senior leaders from Sony support studio XDev, brought in to help lead Firesprite, have
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Dark Forces emerges from Nightdive's bacta tank refreshed and ready for action, combining classic FPS mayhem with thrilling espionage-themed missions. "This is too easy" quips Kyle Katarn as he snatches the Death Star plans in Dark Forces' opening mission. What took Rogue One two-and-a-half ponderous hours to unspool, LucasArts' shooter pulls off in ten thrilling minutes. For Katarn, a cocky mercenary in tentative accord with the Rebel Alliance, stealing the Death Star plans is just another contract. In, out, job done. Katarn's confidence and competence is echoed both in Dark Forces at large and Nightdive's work restoring it. The remaster is a consummately professional overhaul, making the game look just how you remember it in a way that belies the work involved to get it to this stage. In doing so, Nightdive reveals a shooter that hits the brief like a proton torpedo, a Doom clone elevated by its vivid, imaginative expansion upon the Star Wars universe. To make Dark Forces play effortlessly on modern machines, Nightdive has had to dig deep. The studio has rebuilt the game from its original foundations, taking Dark Forces' source code and reconstructing the game in the studio's in-house Kex-engine. Moreover, the game's art has been completely redrawn to look crisp on modern, high-res displays. The result is a game that looks sharp and fresh, but crucially, not new. Emerging from the introductory vent into Secret Base felt like playing a whole new version of Dark Forces, and more like falling through a wormhole back to my first PC in 1997. The rumbling MIDI soundtrack, the modulated "Hey, who goes there?" from Stormtroopers,
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: Square Enix / Eurogamer If you go down to your web browser today, you're sure of a big surprise. To honour today's release of Final Fantasy 7 Rebirth, Google has hidden a little Chocobo treat for us all. All you have to do is type the words "Chocobo" or "Final Fantasy" into the search bar, and you will be met with a little Chocobo icon in the lower right corner. Final Fantasy 7 Rebirth Review - FF7 Rebirth Spoiler free review new gameplay Here's our own Aoife Lockhart with her Final Fantasy 7 Rebirth Review (don't worry, there are no spoilers). Hit this button, and soon your screen will be full of charging Chocobos, their feet pounding away making everything shake and shimmy. Cloud even pops up riding on the back of one, his Buster Sword held aloft as though he is riding into battle. You can see how it looks in the video below. This is not the first time users have been met with a playful, web-based Easter egg to promote video game related media. In January last year, an unassuming mushroom button popped up on Google when users searched for The Last of Us. On this occasion, the screen became overcome by the cordyceps infection when the mushroom button (or, button mushroom) was pressed. Chocobo google search Chaaaaarge! (is what I assume Cloud is saying here). Video by Eurogamer. Final Fantasy 7 Rebirth is out today, 29th February, exclusively on PlayStation 5. If you are still wondering if this game
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: @imcxllumbtw (X) If you, like the rest of the internet, have been swept up in the trainwreck that was the Willy Wonka Experience held in an empty warehouse in Glasgow last weekend, we have good news. While you may no longer be able to witness the real event in person, you can always relive it vicariously through your Sims. Glasgow's Willy Wonka Experience has gone viral for its emptily-decorated space, its AI-generated scripts, and the random shadowy figure called The Unknown who was scaring children. The whole thing went so badly, it was cancelled halfway through Saturday after police were called to the event, but not before someone could snap one of the most memorable pictures from it - a sad Oompa Loompa being forced to conduct experiments by event organiser House of Illuminati. Newscast: Why are there so many games industry layoffs? Newscast: Why are there so many video game industry layoffs? The Oompa Loompa pictured was played by Kirsty Paterson, who described her experience as "trying to be the sprinkles on shit" in an interview with Vulture. To save Paterson from having to be reminded of the picture and an ordeal which wasn't really her fault, perhaps you can use this reinterpretation from imcxllumbtw on X. The culmination of "30 whole minutes" hard work on a Wednesday night in The Sims 4, it got the approval of one visitor to the real Willy Wonka Experience, who said it looks "significantly better than the actual warehouse" did. How long will it be before someone recreates the warehouse in Animal Crossing: New Horizons and subjects their villagers to the same torture? Yesterday, The Sims 4 publisher EA announced it'll lay off around 670 employees, including the entirety of Battlefield developer Ridgeline Games. The layoffs at EA bring the estimated total of affected people to over 7500 in the space of two months. This figure is nearly reaching the total number of layoffs in 2023, which i
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Today I learned there is a Dungeons and Dragons-like Game Master (GM) working behind the scenes on Helldivers 2. His name is Joel, and his job title at Arrowhead is, well, Game Master. "We have a lot of systems built into the game where the Game Master has a lot of control over the play experience. It's something that we're continuously evolving based on what's happening in the game," Helldivers 2 game director Johan Pilestedt told PC Gamer. This continuous evolution has actually seen Joel getting up at unsociable hours to sort out situations when the Helldivers 2 team realised the game wasn't as balanced as it could be. "There have been some sudden moments where maybe one planet was too easy or one was too hard and [Joel] had to get up in the middle of the night to give the Automatons a bit of reinforcement so the players don't take [the planet] too quickly," Pilestedt said. Helldivers 2 - Report for Duty Trailer | PS5 & PC Games.Watch on YouTube The director said Dungeons and Dragons had actually been a major inspiration for the Arrowhead team. Together, they aim to replicate many gameplay elements from the fantasy role-playing game, such as collaborative efforts and reactive storytelling. Pilestedt said while there is still a difference between c
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: Larian Larian has released another Baldur's Gate 3 hotfix across PC, PS5 and Mac. It is expected to arrive on Xbox at a later date. This hotfix takes aim at several bugs and quirks still lingering in Baldur's Gate 3. This includes a fix for banding and shader issues in cinematics and those times characters claimed to be too busy to talk to you. "They were lying," Larian explained. Meanwhile, Minthara should no longer refuse to follow along with the party in Acts 2 and 3. In the developer's own words: "You should find her more willing to fall in line now - at least in terms of keeping up. She's still something of a free spirit." Baldur's Gate 3 for dummies: Basics for EVERYTHING You Need to Know (But Were Afraid to Ask).Watch on YouTube This hotfix also sees the full release of patch 6 for those Baldur's Gate 3 adventurers playing on Mac. That's the kissing one, in case you had forgotten, so pucker up. You can read the full notes for Hotfix #20 below: FIXES Introduced a few crash safeguards to ensure that when a save game fails to load, you'll be sent back to the Main Menu. Fixed some issues causing the second player on split screen to have a black screen for 30 seconds. Fixed a bug preventing you from opening containers (like the Camp Supply Sack) while trading if you selected a different character from the one who initiated the trade. This also fixed a sneaky money exploit. Fixed a bug causing the environment to never take its turn, blocking combat from progressing. Fixed a bug causing you to get stuck in combat if there were still some bats remaining after you defeated Cazador. Fixed an infinite loot bug that would duplicate Herdmaster Skardjall's Scale Mail every time you removed the Whipping Cane from his body. Fixed a bug causing the crime dialogue for trespassing to get spammed beside the Steel Watch Foundry. Fixed some banding and shader issues in cinematics that were causing VFX
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: Arrowhead Gameplay footage of Helldivers 2 shows off in-game playable mechs - something that isn't currently available to users in the public version of the game. We already knew these were on the way - the game's Report for Duty trailer (below) features mechs captioned "coming soon after launch", plus the first game featured mechs. But now that server issues due to the game's popularity have been sorted, it seems developer Arrowhead Studios is finally moving on to more interesting improvements. Helldivers 2 - Report for Duty Trailer | PS5 & PC GamesWatch on YouTube Footage of playable mechs has been posted on reddit, shared by user fozzye18. It shows a player jumping into the back of a hulking vehicle and blowing the hell out of the surrounding environment. Fozzye18 added in a comment this was from a random game, where the other player had access to new weapons including an energy RPG, a "meteorite that hits like the nuke", and a group of Helldivers you can call in for support. Mechs… enjoy byu/fozzye18 inHelldivers It's unclear who this random player was, though commenters suspect it may be a member of the development team jumping in to test out features. After all, Arrowhead has a dungeon master to respond in real time to players. "He was just showing me all the stuff he was pulling out of the files he had so I'm unsure if he was a hacker or a dev but he seemed super excited to show us," said fozzye18. "Until my game crashed from everything being loaded in and then I couldn't find his username again." There's also another mech in the footage, which commenter VegetableWater4099 states is an EXO 48 whereas the mech shown in the trailer is an EXO 44. Perhaps this suggests multiple mechs will be available to use. Helldivers 2 is PlayStation's biggest Steam launch ever and currently has an all-time concurrent player peak of 458,709 players, according to SteamDB.
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: EA Immortals of Aveum is a game which will continue to be discovered by players for "years and years" like Dead Space, according to its director. Ascendant Studios founder Bret Robbins, who also served as creative director on the first Dead Space game, made the comment in an interview with GamesIndustry.biz reflecting on the launch and
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. For security and productivity reasons. Image credit: Rockstar Employees at Rockstar have been asked to return to the office five days a week, now that GTA 6 enters its final year of development. As reported by Bloomberg, an email sent to staff by Rockstar's head of publishing Jenn Kolbe stated the decision to end hybrid work w
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Poker goes into the blender and emerges in fine form. A week into Balatro - Balatro were jesters and fools in ancient Rome; I googled it - I'd say that this is the Goldberg Variations of Poker. It's Poker: Possibility Space Edition. It's a roguelike deckbuilder that starts with the basic poker hands and then allows you to level up the winnings of those hands, add new cards to the deck and alter existing ones, and bring in a range of jokers that modify the game rules in bizarre ways. And yet, it's still poker underneath it all. (Actually, the solo dev says it's Big Two, and I will take their word for it.) So, like the Goldbergs, it's expansive, ingenious, eager to turn every closet over and every pocket inside out. But also, like the Goldbergs, its invention is a thing of precision, of sounding out specific possibilities. So it feels really, really big - bottomlessly big - and also extremely compact: localised, particular. Over the last few weeks it has taken over the gaming world completely, and I can see why. A poker roguelike is such a brilliant idea you almost don't need to make it to see how clever it is. There are a few of these, and Balatro is comfortably the best I've played. It really is ingenious - and it's also ingeniously simple. Let us get into this. It's poker. Honestly it is. And for the first rounds of a new run, before you've started to flare things in weird directions, you'll be playing pretty straight poker. You are dealt cards. You make poker hands. A flush? Nice. A straight? Absolutely fine. When it comes to real poker in the real world, I am the earnest, plodding friend of two pair. Two pair is it for me: nice try, not going to blow people's minds, you did your best. Balatro | Launch Trailer- THE Poker Roguelike | Xbox Series X|S & Xbox One Balatro trailer. But then you win a round or two, by matching or exceeding the blind - each card has a chip value and your hands also boost the multiplier; low blinds start at around 300 chips and are not hard to reach. And then you get a shop between rounds. This is where Balatro lives. The shop is its big thing. And here's why. In the shop you spend your winnings so far to buy things that allow you to take on bigger blinds. At the simplest level, these might be planet cards that level up the multipliers and chip values of hands. So, level up my
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Ridgeline Games shutdown part of yesterday's cuts. Image credit: EA EA's closure of Ridgeline Games last night was a "gut punch", the company's former boss Marcus Lehto has now said. Ridgeline - previously led by ex-Halo co-creator Lehto - had been working on a narrative-led Battlefield campaign. The project will now be completed by Need for Speed studio Criterion Games. Writing on social media platform X last night, Lehto said: "Gut punched to see EA lay off my team. So many very talented devs who were incredibly valuable to the Battlefield franchise." Newscast: Why are there so many games industry layoffs? Newscast: Why are there so many video game industry layoffs? Earlier this week, Lehto confirmed he had left EA "on my own accord", and would now take time away from video games to work out "what, if anything, I want to do next". Lehto's fellow Ridgeline co-founder Chris Matthews already left the studio last month for a new posting at Halo developer 343 Industries. Last night's news about Ridgeline came as part of a further wave of layoffs at EA, with five percent of the company - around 670 people - set to be let go. This is on top of the six percent of EA's workforce the publisher made redundant in March last year. Announcing the news, EA boss Andrew Wilson said it was moving away from "future licensed IP" to focus on "owned IP, sports, and massive online communities", though th
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Plus, Star Wars FPS cancelled at Respawn. Image credit: EA Following its decision to cut six percent of its workforce last March, EA has announced another round of layoffs - this time affecting five percent of staff (around 670 employees) - as it moves away from "future licensed IP" toward its "owned IP, sports, and massive online communities". In an email to staff announcing today's layoffs, EA CEO Andrew Wilson said the cuts were part of a continuing effort to "optimise our global real estate footprint to best support our business". In order to achieve its goals, Wilson said EA will be "streamlining [its] company operations", "sunsetting games and moving away from development of future licensed IP that we do not believe will be successful in our changing industry". Additionally, it'll "double down on our biggest opportunities — including our owned IP, sports, and massive online communities". As a result, approximately five percent of EA's workforce will lose their jobs, a move Wilson admitted would "create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company." "While not every team will be impacted," Wilson continued, "this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our
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UPDATE: Internet believes it has uncovered Best's project. Image credit: Lucasfilm UPDATE 29/2/24: This week's social media post by Jar-Jar Binks actor Ahmed Best in which he tagged himself with #Activision is - sadly - not a tease that the star will soon be popping up in Call of Duty. Internet sleuths have now scoured Best's social media posts for more clues - and discovered he is currently shooting motion capture scenes with someone named Anamaria Musca - who is a producer on the upcoming South of Midnight, from We Happy Few developer Compulsion Games (thanks, AltChar). In November last year, Best also tagged another photo of himself on a mo-cap stage with #compulsiongames, seemingly confirming his work on the project. So, why Activision? As Eurogamer reader SoVeryTired pointed out in the comments of this very article, Activision has a Los Angeles-based mo-cap studio it regularly leases out to other projects - and it seems Best and Musca are there working on South of Midnight right now. South of Midnight - Announce Trailer South of Midnight reveal trailer. ORIGINAL STORY 28/2/24: Ahmed Best, who's best known for his performance as Jar-Jar Binks in the Star Wars prequels, has issued a cryptic tease that has set Star Wars fans' tongues wagging. "Just when I thought I was out, they pull me back in," Best posted on Instagram, alongside a photo of himself clad in a performance capture suit. He accompanied the caption with a string of hashtags: "#mocap #starwars #jarjarbinks #activision #jedi #sithlord #kelleranbeq" It's unclear what Best is back in a performance capture suit for, though the mention of Activision has fans pondering whether the actor is secretly working on a new Star Wars game from the publisher, or whether he's performing mo-cap for some kind of Call of Duty crossover. Newscast: Why will Nintendo Switch 2 now launch in 2025?Watch on YouTube To date, Star Wars has regularly featured in Fortnite, via the strong bond between Disney and Epic Games. So it'd be a surprise to see the series suddenly feature in Call of Duty - and even more of a surprise to see Jar-Jar Binks of all characters being featured. Image credit: Ahmed Best Of course, Best is more recently the actor behind another Star Wars character: Kelleran Beq, a heroic Jedi who features in The Mandalorian. (There is a Mandalorian movie in the works, though isn't due to begin shooting for another few months.) There is, however, a rumoured Mandalorian game on the way from Apex Legends studio Respawn. Maybe Best got his publisher wires crossed and meant to tag EA? An all-new Star Wars game project featuring Best being developed by Activision would also be a surprise - there's been no word so far of a game set in the galaxy far, far away from the Call of Duty publisher - which now, of course, is owned by Microsoft. We've asked Activision for comment. As of now, Best's Instagram post remains online.
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UPDATE 1/3/24: Aspyr has seen all the Tomb Raider 1-3 Remastered chatter about the differences between the Epic Games Store version and other versions of the game. And, well, it has left me a tad confused. Apparently, the Epic Games Store version was a "development build with incomplete assets", despite it looking better than other versions. "Content in that Epic Games Store build contained some work-in-progress materials that do not represent our final quality expectations. We have corrected the build to match the live Steam version," the developer wrote on Steam. As well as tweaking the Epic version of Tomb Raider 1-3 Remastered, the studio also promised an update for the game, which is due in the coming weeks. "We appreciate your patience as we want to ensure that the quality is meeting the needs and expectations of our community," it wrote. The original story continues below. ORIGINAL 28/2/24: If you are playing through Tomb Raider 1-3 Remastered on the Epic Games Store, you may find it is a little different to other versions. As noted by Small Medipack, the Epic Games Store version has a range of improvements when compared to other platforms. For example, the Nevada level in Tomb Raider 3 is, overall, "more polished", thanks to better textures and animations. Meanwhile, there are more poses on the Epic Games Store version's photo mode - 21 in total. Tomb Raider 1-3 Remastered review chat with Ian and Aoife.Watch on YouTube Other differences include more realistic snowflakes, added ceilings (light holes) in the Greece levels, a different skybox in Colosseum level, and more. Small Medipack notes the game's Modern Controls also seem "slightly better than other platforms" on the Epic Games version. The "camera is more stable and responsive," they said. It's not all better over on EGS, though. According to some players, the achievements are broken here. So, there is that. You can check out the full thread of differences below. Eurogamer has contacted Tomb Raider 1-3 Remastered developer Aspyr for more details on the differences. At the time of writing, it has not acknowledged them officially. I decided to make a thread about differences and additions that Epic Games version offers. I'll share the related posts and videos below pic.twitter.com/2FzbsSL0R3— Small Medipack (@small_medipack) February 26, 2024 Tomb Raider 1-3 Remastered arrived earlier this month, when we awarded it four stars while acknowledging some of its dated qualities. "I still love this collection, because it's carefully made and lovingly updated, but also awkward, elbowy, frustrating and prone to leaving me stuck. It's a collection that understands that Tomb Raider was absolutely a game about its controls, and it still should be - even if it doesn't quite know how to deliver on that," our Donlan wrote in Eurogamer's Tomb Raider 1-3 Remastered review. As well as these games, there are also two Tomb Raider shows in the pipeline, one at Amazon and one at Netflix. Amazon is also said to be working on a Tomb Raider film adaptation.
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: DarkStone Digital/DreadXP Paranormal Activity - the found-footage horror series that's spawned seven movies since its debut instalment blew up the box office in 2009 - is being turned into a game by The Mortuary Assistant developer DarkStone Digital horror and renowned indie horror publisher DreadXP. DarkStone Digital's Paranormal Activity project, which follows the launch of last year's VR-focused Paranormal Activity: The Lost Sou
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. With 50m pre-registrations made so f
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: Remedy Entertainment Alan Wake developer Remedy Entertainment has announced it's acquired the full rights to its Control series from publisher 505 Games for €17m. As detailed in an investor announcement on Remedy's website, the rights acquisition - which includes those for publishing, distribution, and marketing - cover the full Control franchise, including the supernatural third-person shooter's 2019 debut game, the upcoming Con
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Lester Crest cannot be the only person with a disability in the GTA world. Image credit: Rockstar Games The greatest gaming event of 2023 was the GTA 6 reveal trailer. I am still thinking about it now. Rockstar has mastered the art of making the gaming world pause for a few minutes to experience something lavish and mind-blowing. Their games encourage grandiose thinking. I want this new version of Vice City’s map to be the biggest in history, even though I’m currently exhausted of massive open-world games. I’m attracted to an open-world sandbox for the chance to catch that fleeting and ephemeral feeling of immersion. GTA 6’s trailer delivered the real essence of immersion for me. If you ask me, a crucial part of immersion is the game’s power to remain in your consciousness even after you’ve put the controller down and turned off the TV, blurring the barrier between the fictitious and reality. I spent hours in GTA 5 as the embodiment of Trevor Philips, Michael De Santa and Franklin Clinton. You know, just cruising around Los Santos listening to radio stations, earning money as a taxi driver, encountering hilarious random encounters or causing utter 5-star mayhem. This level of immersion pulled me through my screen into the world and narrative of GTA 5 like an early premonition of Alan Wake 2. I’ve been trying to grasp that fleeting sense of immersion ever since, only finding it when experiencing The Witcher 3, Cyberpunk 2077 and Red Dead Redemption 2. I’m sure you have your own touchstones for this! Grand Theft Auto VI Trailer 1 Here's the GTA 6 trailer. For me, believability is key for immersion - by which I mean the kind of believability you can find in games like The Witcher and Cyberpunk. These are fantasies and science fiction games, but I believe them because the worlds feel coherent when I’m inside them. It’s the mixture of a lot of elements, I suspect. The graphical fidelity, flawless hair physics and NPC diversity shown in the GTA 6 trailer illustrate the power of Rockstar to push the current generation of consoles to create believable experiences. This team clearly makes games by looking very closely at the real world and trying to capture its essences. GTA 6 is the first opportunity for Rockstar to directly satirise the modern world - the weird place we find ourselves in over a decade after GTA 5 hit. The trailer suggests the team will be taking a deeper look at the weird aspects of a society ruled by social media, and doing this through a humourous lens. Vice City as seen in the trailer has the qualities it needs to feel like a genuine lived-in city, occupied by various types of people, diverse cultures, multiple types of vehicles and a whole animal ecosystem to discover. I hope that the clip of an alligator strolling into a shop to buy something - I’m assuming it’s dental floss - isn’t just a cutscene. I hope it’s emergent gameplay, because I would constantly rob a shop using an alligator. Who wouldn’t? In terms of capturing the realistic texture of the world be
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Sifu! The Witch Queen! More! Image credit: Bungie Sony has announced its PlayStation Plus games for March. As previously reported, Sloclap's third-person brawler Sifu will be arriving on the service next month. It will be available on both PlayStation 4 and PS5. Joining it are three other games - or rather, two others plus th
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Seven years after its announcement. Image credit: Mossmouth It's been a long old wait for UFO 50 - the 50-strong anthology of 8-bit-inspired games from Spelunky creator Derek Yu's Mossmouth studio - but as the seventh anniversary of its announcement approaches this August, Yu has revealed the promising project is currently on
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With battle pass, new events, more. Image credit: Ubisoft Skull and Bones, the oft-delayed pirate game from Ubisoft that finally arrived earlier this month following almost a decade of development, has released its first season of post-launch content on Xbox, PlayStation, and PC - introducing, among other things, new world events, new contracts and bounties, plus a battle-pass-style progression track. Raging Tides, as Skull and Bones' first live-service season is officially titled, predominantly focuses on new antagonist Philippe La Peste (AKA the Plague King) and his Fleet of Pestilence. By defeating La Peste's advance guard, the Plaguebringers, as they spawn throughout the world, players can raise the fleet's hostility level. Once past a certain threshold, they'll face a "mighty foe", which rewards a "rare item" when sunk. That's the core of Raging Tides' new content, then, but Season 1 also adds two elite boss Kingpin Bounties - Jaws of Retribution: Introducing Zamaharibu and Anguish from the Abyss: Rode Maangodin - which run from 5-26th March and 26th March to 16th April respectively. Skull and Bones: Season 1 Gameplay Trailer Skull and Bones: Season 1 gameplay trailer. It also brings three unique contracts (The African Ailment, The Pursuing Plague, and The Encroaching Epidemic) which can be completed to earn seasonal cosmetics for your captain and ship, plus a repeatable contract, Peste Control, which gives players the opportunity to earn Silver and White Skull Gin by delivering two Plaguebringer Captain heads to Robin Blackwood. And finally, Season 1 introduces Skull and Bones' first Battle Pass-style Smugglers Pass, featuring a free and paid track. The paid track, according to Ubisoft's post on the matter, exclusively features cosmetic rewards, while the free track gives players the opportunity to unlock new ship, weapon, armour, and furniture blueprints, alongside cosmetics and more, by earning Smugglers Points through different gameplay activities. The free pass is actually split into three separate tracks, each catering to a different playstyle - offensive, defensive, or strategic - meaning players can either focus on the track that interests them most or complete all three. Any items that aren't unlocked before the end of the season will become available for purchase in the Black Market using end-game Piece of Eight currency starting in Season 2. Details on the gameplay tweaks and bug fixes accompanying today's update can be found in Ubisosft's Season 1 patch notes. Ubisoft has so far pledged one year of post-launch support for Skull and Bones, split across four seasonal updates. Unfortunately, I wasn't a huge fan of the core game when I reviewed it last week, and I'm not sure Season 1 is going to do much to enliven a disappointingly dull pirate-themed live-service grind that - despite some entertaining combat and an often beautiful world - sinks amid boring busywork and tedious traversal. As I wrote in my two star review, "No game, let alone a swashbuckling pirate adventure, should be
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The release of Doom in 1993 changed the industry forever - and in its wake, developers scrambled to bring their own visions to life in first-person. Star Wars: Dark Forces is one such game, created in a genre completely different to nearly every other product developer LucasArts would release, but it nonetheless became one of the most interesting and inspired Doom-adjacent shooters of its day. Now, thanks to Nightdive Studios, Dark Forces has emerged from its DOS prison with a new remastered version for all modern platforms, complete with new high-res assets and a host of other improvements. This makes it a good time to take a deep dive on what made Dark Forces an important release back in 1995 - and how it improved on the epoch-making Doom. From there, it's onto the work of Nightdive itself in meticulously remastering the game for PC, Switch, PS4, PS5, Xbox One and Xbox Series X/S. When Dark Forces was released in early 1995, it occupied an unusual place in LucasArts lineup - having mostly focused its efforts on point and click adventures, action games were still a rare breed for the company. In fact, despite their associate with Lucas Film, as of 1995, the studio had produced very few Star Wars related games. DF Retro EX - Star Wars: Dark Forces Remaster - PC/Console Review - Another Nightdive Triumph! Some of the comparisons here are best observed in video form, helpfully provided here. In that sense, Dark Forces feels like a departure in several senses, combining both first-person shooting and the Star Wars setting into a game that really works - the Star Wars arsenal feels amazing in first-person, while the series' setting matches up nicely with the technical limitations of the nascent FPS genre. While the basic combination makes sense, it's the surrounding package that truly elevates it. Most FPS titles released between Doom and Dark Forces focused purely on action: run through a level, kill everything, exit. Dark Forces succeeds by fusing solid first-person action with the story telling and visual design prowess you expect from LucasArts. Specifically, Dark Forces features beautifully designed, fully voiced cutscenes between missions introducing characters and motivations for the player to follow, in addition to focusing on real mission objectives. It wasn't just about reaching the end, as the player is asked to perform specific tasks and, in most cases, get back to an extraction point. It had a sense of place that barely existed in mid-90s shooters and these elements worked in tandem to provide something truly special. The original Dark Forces evolved the emergent FPS genre with fully-voiced and (somewhat) animated cutscenes between missions. | Image credit: LucasArts Despite its success and popularity - including multiple excellent sequels - Dark Forces has remained somewhat confined to its roots. Until now, it existed exclusively for DOS, macOS and the original PlayStation. Now, thanks to Nightdive, Dark Forces is playable on PlayStation, Xbox and Switch consoles plus modern PCs, including the Steam Deck. Nightdive has crafted this new version of Dark Forces in the KEX engine usi
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"The industry has changed immensely." Image credit: Sony Sony is to lay off 900 people, equating to eight percent of its workforce. This reduction will see PlayStation Studios' London Studio close in its entirety, plus reductions made within Sony's Firesprite studio. There will also be reductions in various functions across SIE in the UK In a post earlier today, Sony's Jim Ryan said the company's PlayStation community meant "everything to us", and therefore it felt compelled to share an update on the current situation. "We have made the extremely hard decision to announce our plan to commence a reduction of our overall headcount globally by about eight percent or about 900 people, subject to local law and consultation processes. Employees across the globe, including our studios, are impacted," Ryan wrote. Newscast: Why are there so many games industry layoffs? Newscast: Why are there so many video game industry layoffs? "These are incredibly talented people who have been part of our success, and we are very grateful for their contributions. However, the industry has changed immensely, and we need to future ready ourselves to set the business up for what lies ahead. We need to deliver on expectations from developers and gamers and continue to propel future technology in gaming, so we took a step back to ensure we are set up to continue bringing the best gaming experiences to the community. "We deeply appreciate support and understanding from the PlayStation community as these decisions are very difficult. Please rest assured that our plans for reorganising and streamlining are so we can continue to deliver the best gaming experiences possible." Ryan shared an email sent to staff today included in his full statement, titled: Important Update Regarding Organisational Restructuring. In this email, Ryan said the restructuring was an "incredibly difficult decision" for leadership to make, but it had become clear "changes [needed] to be made to continue to grow the business and develop the company". The goal, Ryan said, is to "streamline our resources to ensure our continued success and ability to deliver experiences gamers and creators have come to expect from us". This will see employees across "all SIE regions" impacted. Ryan said Sony will notify affected employees in the US today, although a subsequent post shared by head of PlayStation Studios Hermen Hulst said studios affected include Insomniac Games and Naughty Dog. The company's US Technology, Creative, and Support teams will also be affected. Meanwhile, in the UK, PlayStation Studios' London Studio will close in its entirety. The studio was working on a new online game for the PlayStation 5, set in a fantasy version of London. There will also be reductions made at both Guerrilla and Firesprite, which developed Horizon: Call of the Mountain for PS VR2. "The proposed changes mean that we will enter a period of collective consultation before any final decisions are taken. All employees who are part of the collective consultation will be made aware of the
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UPDATE: CIG confirms "minor staffing changes". Image credit: Cloud Imperium Games UPDATE 29/02/24: Cloud Imperium Games has responded to Eurogamer confirming "some minor staffing changes" due to a return to office work. The statement in full reads: "As part of our normal processes, we regularly look for ways to make our operations more efficient, which can include restructuring in order to place a position closer to the team it supports. "Now that we are back in office and seeing the progress and quality of work when our teams are in-person working together, we
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We're now 20 years on from the release of The Simpsons: Hit & Run and we're still without a sequel. That said, we now have a nightmarish glimpse into what could have been, perhaps, with a Mario Kart parody sequence in the latest episode of the animated series. Episode 12 of season 35, Lisa Gets an F1, aired on 25th February, and follows Lisa as she becomes a professional kid go-kart racer whilst dealing with her anxiety stemming from Homer's dangerous driving. As Homer worries about Lisa's safety, one night he has a nightmare where he, Lisa, and a number of other children are driving in an off-kilter version of Mario Kart. "It's me, Lisa Mario," Lisa proclaims at t
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. David Vonderhaar making co-op game b
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: Sega Fans are hopeful that expansion The Answer will come to Persona 3 Reload after dataminers discovered references to DLC. Persona 3 Reload released last month as a remake of the 2006 original. However, it was criticised for being incomplete without the inclusion of The Answer expansion and the female protagonist featured in revised versions Persona 3 FES and Persona 3 Portable. The latest hint to an expansion comes from YouTuber Faz (thanks PCGamer), who discovered an in-game message for completing the game on the highest Merciless difficulty (or at least using a cheat engine to skip ahead). Persona 3 Reload — Opening Movie | Xbox Game Pass, Xbox Series X|S, Xbox One, Windows PCWatch on YouTube Upon finishing the game on Merciless, the character Elizabeth delivers a blue envelope item, which when opened includes a message to the protagonist reading: "At the end of a great trial, the answer illuminates my path." Could this simply be a reward for the playthrough, or does the mention of "the answer" hint at possible forthcoming DLC? Fans have been speculating in the comments to Faz's video, claiming The Answer is too integral to the story to be ignored, as well as noting recent datamining. That comes courtesy of dataminer ruinedstego0, who claimed via a post on social media platform X that six pieces of DLC are in the works as a P3R Expansion Pass. Some of this is simply costume and music sets, but there's also seemingly a reference to Episode Aigis - with Aigis being the main character of The Answer. There will be 6 new pieces of DLC for #P3R #Persona3Reload *Exploration Item Set*P4G EX BGM Set*P5R EX BGM Set *Velvet Room Costume Set*Velvet Room BGM Set*Episode Aigis / The Answer*Episode Aigis BGM SetAll seemingly under the name "P3R Expansion Pass" pic.twitter.com/g6F6Q1uO3a— ruinedsteg0 (@ruinedstego) February 3, 2024 It appears to add up and would provide fans with the co
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"If you don't play with anyone, you kind of have nothing to talk about at school." Image credit: Epic Games A study conducted by Norwegian researchers has suggested children feel increasing social pressure to spend money in games. The study, commissioned by the Norwegian government's Ministry of Children and Family Affairs, was conducted by researchers Clara Julia Reich and Kamilla Knutsen Steinnes at Oslo Metropolitan University's National Institute for Consumer Research. An overview of the two resulting reports, originally written in Norwegian, by ScienceNorway.no reveals children the pair spoke to worried about being bullied and being unable to make friends unless they spent money to buy cosmetic items (thanks, Crossplay). Newscast: Why are there so many games industry layoffs? Newscast: Why are there so many video game industry layoffs? Reich said the children are "influenced by memes and trends on platforms like TikTok", and also buy in-game items which "confer status" either by having better stats or brand power. "There's no sharp distinction between their online and offline world," Steinnes added, calling them "different parts of the so
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UPDATE: Insomniac confirms it's also affected. Image credit: Guerrilla UPDATE 11.49pm: Following reports Horizon Forbidden West developer Guerrilla Games has cut jobs as part of Sony's decision to lay off 900 workers across its PlayStation teams, Spider-Man studio Insomniac Games has confirmed it's also been affected. "Like several other teams across SIE and PlayStation Studios," the developer wrote in a statement shared on social media, "Insomniac Games was impacted by yesterday's layoffs. There are no sufficient words to express our feelings about it. This is a solemn and unprecedented moment for our studio." "We are focusing our energy on helping everyone affected through this challenging time," the studio's statement continued. "For those who are hiring, there are great people seeking new roles who made important contributions to Insomniac's history. We're extremely grateful for them and they will be missed". ORIGINAL STORY 11.53am: Horizon Forbidden West developer Guerrilla Games is reportedly cutting 10 percent of its staff. These reductions at the studio come as part of yesterday's announcement that 900 PlayStation employees will lose their jobs across multiple studios and departments. In total, this equates to eight percent of PlayStation's workforce. According to Dutch newspaper AD (via VGC), Guerilla is set to lay off 40 employees, about 10 percent of its staff. Eurogamer has asked Sony for further comment. Horizon Forbidden West Complete Edition - Features Trailer | PC Games Horizon Forbidden West PC features trailer. Guerilla was acquired by Sony in 2005. Since then, the studio has become best known for its work on the Horizon series. Last year, the studio released its Burning Shores expansion for Horizon Forbidden West. It also worked alongside Firesprite on the PS VR2 title, Horizon Call of the Mountain. As for the series' future, Guerrilla confirmed it will be "continuing Horizon for a long while." This will include the upcoming Netflix adaptation, its new co-op-focused online project and a third game foc
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Claims latest Zelda pirated a million times. Image credit: Nintendo Nintendo is suing the creators of Switch emulator Yuzu, and claims more than 1m copies of Zelda: Tears of the Kingdom were pirated ahead of its release. The lawsuit is against Tropic Haze, the creator of the Yuzu game emulator, which Nintendo said allows users to play its games illegally by circumventing its software encryption. As such, Nintendo claimed Yuzu facilitates piracy "at a colossal scale", with pirated versions of Tears of the Kingdom used as an example. 22 Tears of the Kingdom Beginners' Tips - NEW Tears of the Kingdom Switch Gameplay!Watch on YouTube Nintendo said the game was unlawfully distributed a week and a half before its official release. "Infringing copies of the game that circulated online were able to be played in Yuzu, and those copies were successfully downloaded from pirate websites over one million times before the game was published and made available for lawful purchase by Nintendo," reads the lawsuit, spotted by games journalist Stephen Totilo. NEW: Nintendo is suing the creators of popular Switch emulator Yuzu, saying their tech illegally circumvents Nintendo's software encryption and facilitates piracy. Seeks damages for alleged violations and a shutdown of the emulator. pic.twitter.com/SGZVI6Cs0x— Stephen Totilo (@stephentotilo) February 27, 2024 It adds that "many" pirate websites specified the game file was playable on Yuzu, and that Yuzu's Patreon support doubled during this time. "Defendant [Tropic Haze] is thus secondarily liable for the infringement committed by the users to whom it distributes Yuzu," surmises the lawsuit. Nintendo is seeking damages for alleged violations and for the emulator to be shut down. Despite piracy, Tears of the Kingdom sold over 10m units worldwide in three days to become the fastest-selling game in the series. As per the most recent Nintendo earnings report, the game has now sold over 20m copies since its release. Nintendo is notorious for clamping down on piracy, mo
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. UPDATE: "We are investigating but there is currently zero evidence these claims are legitimate." Image credit: Epic Games UPDATE 1.20pm UK: Epic Games has moved quickly to calm fears of a potential ransomware attack, after a group claimed to have breach the company's servers and stolen data. "We are investigating but there is currently zero evidence that these claims are legitimate," an Epic Games spokesperson told Eurogamer this morning. "[Ransomware group] Mogilievich has not contacted Epic or provided any proof of th
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: CD Projekt Red Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.Oh snap! It's card-game time. Have you ever played a game only to lose yourself inside a game inside that game? What a sentence. And has that 'game inside the game' ever be
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. But it remains as mysterious as ever. Image credit: Playdead It's been over seven years since Limbo and Inside developer Playdead first began teasing its mysterious third project, and now - nearly five years since Eurogamer last had cause to write about a sneaky bit of concept art for the game - the studio has shared a handful of new images, confirming (in case there was any doubt) the project is still alive and well. A first enigmatic bit of concept art for Playdead's untitled third game was shared by the developer in 2017, around six months after Inside launched to critical acclaim. At the time, the studio confirmed work was underway on its "next adventure", with the accompanying artwork suggesting it would take players on a lonely journey with sci-fi undertones. Since then, further bits of atmospheric concept art have sporadically surfaced - first on social media in 2018, then buried in some online job list
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Plus pre-order bonuses announced. Image credit: EA F1 24, the latest instalment in EA's annual racing series, is launching for PlayStation 5, PS4, Xbox Series X/S, Xbox One, and PC (via Steam, Epic, and the EA App) on 31st May. As part of its release date anouncement, EA teases F1 24 will feature an "overhauled" Career mode, a new Dynamic Handling System, and more, but says it's saving specific details for a full reveal "in the coming months". However, for those players happy to hand over money without knowing more, the publisher has today detailed a number of F1 24 pre-order bonuses. Two versions of F1 24 are now available to pre-order: the Standard Edition (containing 5,000 Pitcoin and an F1 World Starter Pack) plus the F1 24 Champions Edition, which includes two new Formula 1 Icons, 18,000 Pitcoin, the F1 World Bumper Pack, a bonus VIP Podium Pass, and up to three days of early access starting from 28th May. F1 24 Official Announce Trailer F1 24 announcement trailer. F1 23 players that pre-order either version will gain immediate access to exclusive Time Trial challenges featuring a selection of 2024 team cars, and receive the McLaren and Alpine 2023 F1 esports liveries, which carry over to this year's game. Additionally, any F1 2021, F1 22, or F1 23 players that opt for the Champions Edition will get 15 percent off for a limited time. F1 24 is once again being developed by Codemasters, th
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: NIS America Publisher NIS America has confirmed a western release for action-RPG Reynatis, which was revealed during the Japanese version of last week's Nintendo Direct Partner Showcase. Reynatis wasn't present in the showcase for overseas, but yesterday NIS America announced it'll also be released outside of Japan on Nintendo Switch, PC (Steam), PlayStation 4, and PlayStation 5. The announcement trailer gives us a flavour of the magic-infused world of Reynatis, set in contemporary Shibuya. The immediate vibes the trailer gives off are Kingdom Hearts meets The World Ends With You, with some hints of Final Fantasy Versus 13 and Kingdom Hearts 3's game-within-a-game Verum Rex. You have my attention, Reynatis. Reynatis - Announcement Trailer | PS5 & PS4 Games Reynatis - Announcement Trailer for PlayStation These influences all make sense given the names attached to Reynatis. Reynatis is in development by FuRyu Corporation, with Final Fantasy and Kingdom Hearts writer Kazushige Nojima in charge of writing. The soundtrack has been composed by Yoko Shimomura, known for her work on Kingdom Hearts, Super Mario RPG, and the Mana series. The creative director of Reynatis is Takumi Isobe, who was the director on 2022's Tr
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Z-A! Go! TCG Mobile! More! Image credit: The Pokémon Company Happy Pokémon Day 2024! This year's celebrations have been capped off with a relatively short Pokémon Presents livestream, showcasing what's in store for the franchise this year and beyond - including Pokémon Legends: Z-A. Though there was no mention of a main game releasing this year, there's a couple of substantial projects to look forward to. Here's a roundup of everything announced during Pokémo
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. The return of Kalos and Mega Evolution, as Gen 6 takes the spotlight. Image credit: The Pokémon Company The Pokémon Company has announced Pokémon Legends: Z-A, a new Nintendo Switch (and Switch 2?) game to launch in 2025. The announcement was made at the end of today's Pokémon Presents stream, in celebration of Pokémon Da
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"Growth itself is not an ambition." Image credit: PlayStation PlayStation Studios head Hermen Hulst has confirmed that some projects have been cancelled in the wake of layoffs across Sony Interactive Entertainment. Earlier today, SIE president and CEO Jim Ryan announced 900 layoffs would take place across the company, including the complete closure of PlayStation London Studios. Hulst then followed up with a further statement, to discuss the impact of this wo
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With immersive digital cards. Image credit: The Pokemon Company A digital version of the Pokémon Trading Card Game is heading to mobile later this year. As announced at today's Pokémon Presents, Pokémon Trading Card Game Pocket is a free-to-start mobile game for players to collect and share trading cards, plus battle with others online. And, being digital, it will feature "immersive cards" that will animate when touched and allow players to explore their worlds. Pokémon Presents | 2.27.2024 Pokémon Presents | 2.27.2024 Players will be able to slice open a fresh pack with a swipe of their finger, with two packs available per day for free. P
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: Epic Games / Lego Fortnite's partnership with Lego continues today with the launch of two family-friendly mini-games: Lego Raft Survival and Lego Obby Fun. The first of these is a multiplayer mini-game themed around Lego's popular pirates theme, where you must stay afloat on a raft - and repair it on the fly - while it is under attack from cannon fire. The latter is an obstacle course mini-game similar to those found within Fortnite's user-made Creative mode already - think along the lines of its many parkour levels or popula
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: FromSoftware A brand new Elden Ring manga webcomic will be released at the end of March. Called Elden Ring Become Lord, it will follow a particular Tarnished on their journey to become the next Elden Lord - as is the story of FromSoftware's game. The webcomic will be available on the Tatesc Comics website and as an e-book from 29th March. Elden Ring Shadow of the Erdtree | Official Gameplay Reveal TrailerWatch on YouTube The manga has been drawn by "rising star" Hand Punch, who described the game itself as a piece of ar
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. "We are aware we have a mountain to climb." Image credit: Paradox Interactive The "biggest regret" of the developer behind Cities: Skylines 2 is the game's ongoing lack of modding support, Colossal Order CEO Mariina Hallikainen has said. Writing in the studio's latest developer diary, posted on publisher Paradox Interactive's forum, Hallikainen also detailed the changes Colossal is now looking into based on player feedback. The city-builder sequel released in October last year on PC and was immediately criticised by player
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Four years after its initial release, Square Enix has patched Final Fantasy 7 Remake to amend one of Aerith's lines at the very end of the game. The update comes ahead of the release of Rebirth later this week and additionally makes a change in Remake to Tifa's outfit seen in a certain flashback to ensure consistency across both games. But why amend this specific line from Aerith? Fans are now debating, as spotted on ResetEra. The ending of Final Fantasy 7 Remake is discussed below. Final Fantasy 7 Rebirth Review - FF7 Rebirth Spoiler free review new gameplay Final Fantasy 7 Rebirth Review - FF7 Rebirth Spoiler free review new gameplay The amended line is right at the very end of Remake, after the party battles Sephiroth. We see the paths of Zack an
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: Obsidian Entertainment Former Xbox exclusive Pentiment currently runs smoother on PlayStation 5 than on Xbox Series X/S, fans have realised - prompting the game's director to blame the situation on a "bug". Social media user PeterOvo shared a screenshot from a video comparison capturing the frames per second performance between Pentiment on PlayStation 5 and Xbox Series X. The former was running at 120fps, while the Xbox version was running at a mere 60fps. This inconsistency was subsequently brought to the attention of Pentiment's
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Image credit: The Pokémon Company Happy Pokémon Day! Today is the annual celebration of the Pokémon franchise, and once again there is a special Pokémon Presents livestream set to air - promising "exciting news". The Pokémon Presents livestream will begin today, Tuesday 27th January at 2pm UK time. That's 9am Eastern or 6am Pacific. You'll be able to watch the show via YouTube on the official Pokémon channel - or via the embed directly below. 【公式】Pokémon Presents 2024.2.27 Pokémon Day: Pokémon Presents livestream -
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Shortly after David Gaider was born, his parents bought a set of 1971 encyclopaedias to freeze-frame the world as it was when he entered it. He still remembers the maps they contained: his first atlas. But there are two moments in Gaider's life when a gift of maps leads to adventure. In the second, he's older, and already working at the job we know him best for. He was a lead writer at BioWare. At the time, BioWare was embarking on a new adventure, creating two brand new games and the universes around them. One was to be science fiction and would become Mass Effect. One was fantasy and would become Dragon Age. That's the game Gaider was working on - or rather, it was the world he would dream up. Ideas had been swirling about what Dragon Age would be for a few m
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Just days before its planned release. Image credit: Studio Wildcard Ark: Survival Ascended developer Studio Wildcard has announced it's indefinitely delaying the release of the dinosaur survival remaster's enhanced The Center expansion, just days before its planned 28th February release. Ark: Survival Ascended - the controversial full-price Unreal Engine 5 remaster of 2015's Ark: Survival Evolved - has been plagued with delays since its announcement last year. First, the remaster's launch was shifted from August to Octo
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As part of free Laugh Floor update. Image credit: Gameloft/Disney Disney Dreamlight Valley's first major content update of 2024 arrives this Wednesday, 28th February, introducing Monsters, Inc.'s Sully and Mike Wazowski to the village - and ahead of its arrival, developer Gameloft has detailed everything this week's free patch will bring. Mike and Sulley arrive as part of what Gameloft is officially calling the Laugh Floor Update, and both make their Dreamlight Valley debut via a new playable Realm - giving players the chance to experience a day-in-the-life at Monsters, Inc. before the duo become available as villagers - each with their own friendship quest
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Coming to consoles "as soon as possible". Image credit: ConcernedApe Stardew Valley is celebrating its eighth anniversary today (yes, I couldn't believe it either) and developer Eric "ConcernedApe" Barone has marked the occasion by announcing a release date for his beloved farm-life sim's eagerly awaited 1.6 update - which is coming to PC on 19th March, with a console and mobile release to follow "as soon as possible". Stardew Valley's 1.6 update was revealed to be in the works back in June 2022, when Barone warned it w
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KillPixel's shooter demonstrates breathtaking ambition in its 3D level design, but that can come at the cost of pacing and fun. Like a demon summoned by fresh blood on its altar, Wrath: Aeon of Ruin first arose at the height of the retro-shooter revival. Developed in a modified Quake engine with levels designed by contributors to mods like Arcane Dimensions, it looked set to conquer all in its path when it arrived in 2019. Its Early Access showcased amazing weapons, splattering enemies, a knotty, secret-filled hubworld, and maps you'd sell your soul for. Then it went back to sleep for five years. In 2021, developer KillPixel admitted the project had been sorely hindered by the Covid 19 pandemic. But the full game would be out in Summer 2022.
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Following Apple Arcade debut. Image credit: Triband What the Golf? developer Triband is bringing its absurdist racing game What the Car? to Steam later this year, following its debut last May as an Apple Arcade exclusive. What the Car? follows in the wonderfully daft footsteps of What the Golf? - and indeed its VR-exclusive baseball-inspired successor What the Bat? - by taking a relatively sensible sport (in this case racing) and sillying it up to the extreme. If you've long been of the opinion racing games would be a whole lot better if the cars had legs and the racing was spiced up a bit with some cooking, rope jumping, CAR-aoke, or even fishing, then What the Car? is probably just what you're looking for. WHAT THE CAR? Steam Announcement - WISHLIST NOW! What the Car? Steam announcement trailer. Featuring "hundreds" of unique levels, it's a game of constant, comedic reinvention, challenging players to complete races - which usually demand more than simply getting from A to B - with ludicrously long legs, perhaps, or while riding a bike (that is, as a car with legs riding a bike), or as a ball, a boat, an unwieldy limousine, and on it goes. In between races, there are islands to explore, characters to befriend, puzzles to solve, and even treasures to find - plus you can make your own What the Car? levels, share them with friends, and even attempt to climb the leaderboards of other players' c
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Reaches 2m copies sold in one month. Image credit: Bandai Namco Entertainment Tekken 8 has crossed 2m copies sold within its first month. The latest instalment to the fighting series released on 25th January, almost seven years since its predecessor Tekken 7. The latest figures mean Tekken 8 has performed better at launch than Tekken 7, which sold 2m copies in two months (via 4Gamer). Tekken 8 – “Story So Far" with Brian CoxWatch on YouTube Bandai Namco released an updated figure for Tekken 7 sales too, which is now at 11.8m copies. This makes it the highest-selling game in the Tekken series. In December 2022, series director Katsuhiro Harada revealed Tekken 7 had sold 10m copies, meaning it's shifted another 1.8m copies in the one year and one month wait from then until the release of Tekken 8. Tekken 8 looks well on its way to overtaking Tekken 7's position as the best-selling game in the series, then. Lewis Parker awarded five out of five stars in his Tekken 8 review, calling it a "marked improvement over Tekken 7 and a perfectly executed balancing act" which is both approachable for fighting game newcomers and challenging for aficionados of the genre. Fan-favourite Eddy Gordo is set to bring his signature Capoeira moves to Tekken 8 as the game's first DLC character this spring, and dataminers believe they've discovered who else will join the roster during the first season pass. With the rele
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. "After a year of trying to fund our next game." Image credit: Die Gute Fabrik The indie studio behind last year's incredible Saltsea Chronicles has halted production entirely, citing difficulty securing funding. Die Gute Fabrik is also known for 2019's Mutazione and the local multiplayer compilation Sportfriends from 2014. The studio halted production last week on 19th February, it revealed today, and said it made the news public to help its members find roles elsewhere. Newscast: Why are there so many games industry layoffs? Newscast: Why are there so many video game industry layoffs? "The publishing and investment scene is so tough for companies and projects of our scale right now," Die Gute Fabrik said in its statement. The studio will continue to seek funding, it said, and should it secure funding in future it may resume production. Die Gute Fabrik's games will remain on sale, which the company said "continues to be the best way to support us" on X (née Twitter). Founder Nils Deneken will take over leadership of the studio while it seeks funding, though he and CEO Hannah Nicklin are also looking for new roles. We’re sadly sharing today that after a year of trying to fund our next game, Die Gute Fabrik has been unsuccessful, and will halt production. The whole team (including me) are now looking for new work. https://t.co/2RGyvOcHOH— Hannah Nicklin 🍞🌹 (@hannahnicklin) February 26, 2024 If you've yet to try some of Die Gute Fabrik's games, there's perhaps no better time to support the studio. Our Donlan enjoyed Mutazione, an adventure game which combines gardening with its narrative. In his Mutazione review, he called the game a "kind and gentle adventure that's filled with vivid life". Donlan also enjoyed Saltsea Chronicles, an adventure game set in a flooded, post-apocalyptic world where an ensemble of crew members must find their ship's captain. Donlan awarded it five st
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If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. "It's no secret that the games industry is currently facing significant challenges." Image credit: Supermassive Games/Sony Supermassive Games, the Guildford-based developer behind Until Dawn, The Quarry and the Dark Pictures anthology horror series, has announced job losses "with deep regret". The studio confirmed it would shed staff via a statement posted to social media platform X, in which it blamed "significant challenges" facing the games industry to which it was not "immune". A Bloomberg report states around 150 people were told their jobs were at risk this morning, with around 90 staff eventually expected to leave the business following a consultation period. Supermassive is believed to currently employ around 350 staff in total. Newscast: Why are there so many games industry layoffs? Newscast: Why are there so many video game industry layoffs? "It's no secret that the games industry is currently facing significant challenges, and unfortunately we aren't immune to this," Supermassive Games
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